![]() I don’t have the patience to play games like Myst. Platform: PC and every other device that has ever existed It made no sense to me at the time and today it’s a barely remembered bad dream.- Garrett Martin I could tell immediately it was more computer game than videogame-it’s a confusing, esoteric collection of almost instantly fatal happenstances within an awkwardly constructed labyrinth. But as a fan of bearded men in cloaks I was still drawn to The Immortal when it was ported to the NES in 1991. Computer games were complex puzzles that took math degrees to crack, and that rarely worked on the archaic technology my dad would score free from work. Videogames were fun, fast and immediate, even when they were as secretive as Metroid or Zelda. Platform: DOS, Apple IIgs, Amiga, Atari ST, NES, Genesisįrom earliest game days I knew there was a difference between computer games and videogames. Humans are prohibitively expensive, mutants take too much damage to stand on their own, and monsters are utterly useless at the end of the game, forcing me to restart the whole game when I was 12.- Aevee Bee Humans can only grow by buying expensive potions, mutants gain entirely random stats and abilities after every fight, and monsters randomly transform into completely new characters by eating meat. But it also has one of the weirdest and most obtuse leveling systems ever. The first game of the series has a pretty standard plotline and combat. The Final Fantasy Legend is actually a SaGa game, a series known for being a weird garbage bag of weird RPG ideas. (And why can everyone fly?)- Stephen Swift ![]() (Although this isn’t Infocom’s official 1989 adaptation of James Clavell’s Shogun, Mastertronic’s game does credit Clavell on its title screen.) Shogun’s pocket universe remains bewitching, but without a manual-as I encountered it in the late 80s-the game remains impenetrable, its iconographic interface an enigma. ![]() How do you cram a non-linear, atmospheric journey through an 1100-page work of historical fiction into 64K of RAM? By explaining nothing to the player, for one. We never did save Arthur’s house, and to this day I haven’t gotten past the babelfish puzzle that is about six turns further into the game.- Brian Taylor ![]() It was the text-parser that did us in: turns out what was grammatically OK in our dialect wasn’t in the game’s (or most of the rest of the world’s) English. We were a group of resourceful, pre-Internet third and fourth graders, using a library copy of the novel to figure out why “lay down in the mud” wouldn’t get Arthur Dent between the bulldozer and his house. If you’ve finished all of them you must some kind of inhuman game-mastering science experiment that escaped from a lab somewhere. ![]() If you’ve braved these games yourself, or even finished some of them, you’ve earned our respect. Our games editor and ten regular contributors to our games section share war stories of the hardest games they’ve ever played, listed below in chronological order of release. Supposedly.ĭark Souls II got us thinking about the hardest games we’ve ever played. Read our Dark Souls II review first.) But if you stick with it and attune yourself to its particular rhythms you’ll find an uncommon pleasure and a deep sense of satisfaction within its unrelenting brutality. Like the first game, it’s hilariously difficult, to the point where you’ll question why you even bother with games anymore. ![]()
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